Having a problem where my vfx object spawns particles at the desired rate only when sitting still. When I move the VFX Object, it seems to reset the object’s timer, so that it spawns new particles immediately rather than abiding by the established rate in the graph.
How can I keep the particle spawn rate constant, as it is while the particle isnt being moved by anything?
Morning. Do you think that you can share a small unity package with your VFX, or at least some ScreenShot from your VFX Graph ?
It’s hard to help and understand where the issue is coming from with just your GIF.
Thanks