What’s the current state of VFX for mobile apps in URP unity 2022.3 with Vulkan API. Is it stable or should be avioded.
Thats a good question and I would be super happy to get an answer.
In my team, we are using VFX Graph on current Unity LTS 2022.3 LTS for iOS and Android, but we experience serious issues on both platforms.
The documentation is a bit misleading for me: Requirements and compatibility | Visual Effect Graph | 14.0.11
VFX Graph 14.xxx is the current package version bundled with Unity LTS, but the corresponding page does not list this version:
Going to documentation of version 15, it tells me that URP is fully supported. Only version 2019.3 to 2021.1 does not support all platforms. It seems that all platforms are now supported (though its not telling it explicitely).
Further down there is the following, which seems to partly contradict the information given before.
We did solve few issues on iOS by making sure all data used in VFX is power of two. It seems that while nearly everything works with this the main issue that stays for us is enabling/disabling vfx components, so most things we’re sterring by gradients.


