Hi All,
I have a 2D array of bytes which are values of sensors. I’m wanting to use unity’s VFX graph to make a particle system where the particles flow in one direction, and as the sensor values change, the particle avoids / wraps around the the values and goes back onto its path upwards. The sensor values can be converted to a mesh or a texture depending on what is more helpful.
I’ve attached a photo to hopefully better explain what I am try to achieve. So it the particle has its original path, and if an object is in its way then the particles go around.
What is the best way to achieve this / any pointers people can suggest?
This is my first time using VFX graph so its all new to me.
I started looking into the forces, but couldn’t find anything like a repel force.
Is this best to be done using the unity particle system, rather than VFX?
Thanks for your time and help ![]()
Edit #1 - Additional Detail:
This only needs to be rendered on a 2D view. It will eventually get rendered out as a texture and shown on some LED panels. So we only ever need the front / top view. The 2D sensor array will update every frame so if using a texture that would be updated often,.
