I´m making a car game and wanted to add some stylized smoke for whenever the car is drifting. The VFX objects are attached to the wheels and played whenever the car drifts. But the particles seem to follow the gameobject which I don’t want it to. It looks unnatural and snaps to the target rotation whenever I steer around and start drifting the other way (the smoke’s direction is changing accordingly by the cars velocity direction).
Is there an option to turn this on/off? (I can’t get the same result with the particlesystem, it has to be VFX, so that’s not an option).
Click on “local” on the top right of your system to turn it on “world” (Make sure to have your position attribute on local that you can see with a “L”)