Hi,
I’m not sure if it’s a limitation or bug, but I want to bake extremely accurate SDFs from meshes. Currently I can only get the bake tool to manage 255. I have a massive GPU and 255x255x255 is only 32 mb. I would like to bake 512 or above.
This isn’t for realtime effects, it’s for pre-rendered stuff, so performance is hardly a concern. Please lift these artificial limits, or allow the API bake to use any numbers I want (I haven’t checked the API yet but that’s my next step).
The tool’s quality is rather fantastic. It could be possibly improved by a smoothing factor of some kind. Thanks for listening and I hope I’ll be able to bake much higher resolution models in future.
I’ve listed this as a bug as it seems odd as I can bake 255 but not 256 and beyond.