So, I bought this asset pack for the VR game we’re making, but after setting up some lasers for our player’s main bullet, they don’t show in game. They show very clearly in the editor If I pause the game, but not in the headset, and not in the game view.
Any suggestions? I’ve had other effects that I’ve made myself working without issue.
Let me know what other information you need as well. I’m using an Oculus quest 2, Unity 2020.3.29.f1, and URP.
Try a different texture. Strange that they wouldn’t be visible running in editor.
Here are a few screen caps of what’s going on:
In game view / in game: https://cdn.discordapp.com/attachments/886277506225803265/952945847463727144/no_laser.mp4
In editor/scene view: https://cdn.discordapp.com/attachments/886277506225803265/952948573929091132/lazer.mp4
It seems like every time It has something to do with using a texture sheet. When I use a different texture/material it works fine. It also looks fine on the prefab, but projectiles using the texture sheet don’t show in game.
Shader? I’ve never used texture sheets. Maybe a subobject, like Reiner mesh for controller prefab or an emmiter?