VFX Textures appear with white background from some angles, URP

Hello, I’ve been trying to make some small hobby/party game using URP pipeline. For one flame effect, Im using a 2d texture png I created, and then in shader graph I connect it’s output to the fragment alpha. This removed the background mostly, but from some angles I still see white square backgrounds in the flames:

I’ve made sure in the shader setting, the Surface type is set to transparent, material is Lit, and blending mode is alpha.

Am I missing something else? I also just checked, the particles cast shadows, not sure where the option to disable that is, but I disabled shadows entirely in my global directional light, so I’m not certain that is the issue.

Any help here is greatly appreciated.

I’m using LTS editor version: 6000.0.26f1

Cheers!

I believe that what you’re seeing is specular/reflections. Try setting Smoothness and Ambient Occlusion to zero and/or using the Unlit Material Type.

1 Like

Thanks Ben! That was it, simply setting the material type to Unlit solved the issue :smiley: