[VFX] Wind Trails

Hey all,

I made some basic wind trail VFX as per Codecks.

It works by having a parent volume which contains the actual visible objects but does not emit particles itself. Then, we have one prefab for the loop-de-loop wind trail and one for the straight wind trail. We can customize the rates, boundary size for the spawn volume, size, and speed on a per-prefab basis to match whatever setting the wind will be spawning in.

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Ooh, that’s super nice. I forgot about the wind trails :smile:
Will take a look at the PR as soon as I can, and implement them in the Town_Upper scene, and in other windy areas. Thanks for the contribution!

hello id like to use wind trails in my urp project is it possible?

Yes, you can… after all this was an open source project. But it would be nice if you can credit ChopChop in your project.