[VIDEO] A New Title for Kongregate (Return Fire Remake)

Hi guys, I’m a couple of days into development of my new title which I am doing rapid development and all nighters to finish in time for the kongregate unity competition.

I am trying to remake the classic game “Return Fire” from the 3DO and PC. Don’t know if you guys remember it but it was a fantastic game for its time, classic capture the flag rules with vehicles to play with. I may add an element of tower defense and base building… but I feel I’ve said too much as I want to report progress as I go.

Anyway, here is the link to the video :slight_smile: enjoy!

http://vimeo.com/18272867

If you’d like to follow the progress of my intense attempt to finish this game on time for the competition follow my blog over at www.quickfingers.net

Ummm… the video doesn’t play- all I’m getting is a still image.

Great start. Wow. The helicopter looks really fun to fly around ! I’d like to see the terrain have more hills and valleys. But I imagine thats coming.

Reminds me of Desert Strike… which is a good thing :slight_smile:

Thanks guys I can’t avoid comparisons with desert strike, nor would I want to! Amazing game :slight_smile: if anyone was having trouble viewing the video try using the html5 player option on vimeo, seems to be a little more stable .

How did you do the machine gun fire from the helicopter?

raycast from the gun to get hit point and create dust particle where hit and use particle emitter with stretched particle for the tracer effect

I’ve been so keen on a return fire remake for so long. I’ve been trying to make something similar to it in XNA. More vehicles, weapons, upgrades (upgrading specs of vehicles, weapons and buying new vehicles/attaching different weapons to different vehicles to get good combinations). Plus a base builder etc.
The concept is that you construct your base offline, then it drops all 4 players onto the map in a quadrant.

Yours looks amazing though. I’ve modelled, textured and coded mine from scratch in xna :frowning:
How did you make those models/shaders/what programs etc. ?

my version so far:

Excellent choice for an old game to remake, and it looks great so far.
It seems to me like this kind of game was made for team-based battles as matches often felt too big and empty. Have you considered having something like 1-4 players per team?

Same editor with slightly different gameplay? :smile:

Return Fire! Ahh, so loved that game.

Great work on this!

You just made my day.

Little bit of trivia: In between working on Urban Strike and Soviet Strike, I was trying to pick up Return Fire and brand it as Strike Force, to expand the Strike franchise and provide a “next gen” (3DO at the time) game. EA didn’t understand that a franchise could be more than just a sequel to a game and a sequel that was just more-of-the-same, so they nixed it.

Great looking game. An amazingly polished amount of work, in a short amount of time.

Wow you´re doing that all by yourself? Awesome! I had already checked this game out once it entered the Unity Contest on Kongregate!

Awesome job friend!

Hugs!

Awesome, is this up yet- and did you win :)?