Video Game Art

Hi All,

I’m mostly looking for some advice here. I have been a graphic designer, illustrator, photographer for years (too many to mention) and would like to put those skills to work in creating game art specifically. As with print work I know there are lots of specifics in game art (low poly work, etc…) that needs to be paid attention too.

Does anyone have any advice or links to good advice on getting into game art?

And by game art I’m thinking 3d modeling, texturing, 2d art, and level creation. Are there other areas of game art that could be considered?

As for software I’m already familiar with I’d be using photoshop, illustrator, cinema 4d and of course Unity to pull any demo pieces together.

I’m sure this is pretty general but any knowledge you can pass on would be appreciated.

thanks

My only advice and this is quite partisan as i am 3dsmax user

If you wish not only to use unity and intend to break into the game industry I would suggest getting to grips with 3dsMax as the majority of the Gaming Industry uses this moddeling tool another suggestion I would make is to try and specialise

perhaps concentrate on learning how to Model and texture bake environments…or if your facinated by animation and Charectors just spend time mastering Keyframing animation techniques and charector rigging.

Just a suggestion not saying I am right however :smile:

some good stuff here for a start:

http://www.poopinmymouth.com/tutorial/tutorial.htm

: )

I would tend to disagree with that statement. The tool you are using (C4D, Max, Maya) is rather secondary. You can very well do your work in C4D just as you can in 3DS Max. What’s important is that you can fit within whatever companies pipeline. I have been working for quite a few companies creating all sorts of models and never did I encounter anybody saying “WHAT? You aren’t using the leading software 3DS Max?”.

Seriously, unless they specifically ask you to use a certain tool you should not worry about what tool you are using. Important is what you produce, and that should be quality art no matter the tools.

Companies tend to hire you based on your art skills rather which tool you are using (they might ask you to learn their tool which can be anything from Max, Maya, Lightwave, Cinema 4D, Silo…)

Thomas

A few links you might want to check:

http://boards.polycount.net/index.php
http://www.game-artist.net/forums/
http://www.gameartisans.org/

Plenty of art to look at learn from. You should post your artwork there and ask for advise/help on how to improve.

Thomas

Hi All,

Thanks for the info, looks like some good stuff here. I’m going to dig in and see how it goes.

Thanks again.
jamie