So I have this idea to start a fundraiser at a children’s hospital. But I am having trouble thinking of game ideas that would be fun for kids, and adults. The plan is to make a game that has some sort of relevance to hospitals. The game should be fun, simple, and of course age appropriate for pretty much all ages. And then I’ll put the game on the Google Play store. And the game will be a dollar. So basically its like donating a dollar to the hospital, but you get a game too! So then more people will be willing to donate.
Something like those traffic management games but you have to organise the wheelchairs & guerneys so patients get to the right room, X-ray, test, emergency etc in the quickest time.
I would keep it simple, and go for a clicker type game (like Cookie Clicker). You just need to think of a way to “skin” it to have relevance to hospitals. Maybe instead of cookies you’re generating medical research (little light bulbs), and you can buy more researchers, fancy-sounding lab equipment, computers, research parks, etc., with the ultimate goal of curing all disease?
Or fly a miniature ship through the blood stream shooting bad germs/infections but avoiding harming white blood cells - herd them together so they can help attack the boss battle…
Edit: collect white blood cells as power ups to provide damage boost to weapons
just to get my 5p worth in there.
could go for a temple run esque framework getting to next patient, and avoid hospital type objects along the way (wheelchairs, trolleys, wet floor signs(jump) and ecg/saline stands (duck).
How about a tower defense game? The invaders could be germs, and your towers would be various sanitizers, antibotics, etc.
Nice thing about this one is that it actually fits very naturally — germs keep coming, and you want to prevent them from getting to the patient. The patient can absorb a few but too many will be “game over” with the patient getting sick.
The only strained part, fiction-wise, would be why stopping germs gives you more resources to buy more defenses… but I don’t know that most players would even notice the strain, as it’s become such a common mechanic.