Video game production explained !

Hi all !

I have started writing articles focusing on video game production. Concepts and recommendations to manage game projects. Including questions we can find here regarding ways of organising the development of video games.

Over the years I have had the opportunity to work on a variety of projects and it possible to identify reoccurring patterns, both good and bad. I publish these articles to share my experience of production.

The first post studies the motivations for ‘production’.
Article and cheat sheet : x.com

I hope you will find the content useful
Happy creation in 2018 !

Part 2 of my series of articles dedicated to game production. This time we are discussing how different methodologies can support the adaptability required to develop video games. Enjoy !

Article and cheat sheet : x.com

It would be amazing if you had a non-twitter link? I don’t really follow twitter, but im interested in your series.
Where does your twitter link to?

Thanks for your interest - you can find all the articles in the “blog” section of my website, available through my signature : http://raphaelgervaise.com/index.php/blog/

Website : http://raphaelgervaise.com/
Blog : http://raphaelgervaise.com/index.php/blog/
Article 1 : http://raphaelgervaise.com/index.php/2018/01/01/video-game-development-why-care-about-production/
Article 2 : http://raphaelgervaise.com/index.php/2018/01/08/the-plan-will-change-embrace-adaptability/

I mostly post twitter link to centralise communications and let people manager their subscriptions/notifications.

'Hope that helps !

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Part 3 of my series of articles dedicated to game production. Today we are talking about project reviews and how properly identifying deficiencies can lead to immediate benefits. Enjoy !

Article and cheat sheet : x.com

Direct link : http://raphaelgervaise.com/index.php/2018/01/15/project-review-identify-your-weaknesses/

Part 4 of my series of articles dedicated to game production. This time I am presenting an introduction to the big list of project management artefacts essential for efficient game development.

Article and cheat sheet : x.com

I was briefly skimming through the posts on your blog and I just wanted to recommend that you change the font and coloring you are using for those images. It seriously hurt my eyes trying to read them.

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Thanks for taking the time to comment, feedback is always appreciated to improve the content and the presentation.

The format of the “cheat sheets” info-graphics will be changed to improve legibility after I complete the first set of articles. In the meantime, all the content is also provided in plain text as part of the article itself.