Video Game Stuff Feedback

Hey I’m developing a new IP The Art Of Fishing, I can’t really rely on feedback from people IRL because my friends and family love and support me to the point everything I do is always good and I can’t contact former colleagues atm about it cause their all busy on important projects like Pokemon and stuff.

A little background though is I struggle with speech due to anxiety and unfortunately when working it affects me too so I’m not really good at eyeballing if something is game ready when it comes to dialogue at least, I’m more of a player mechanics kinda guy, I’ma lot better at doing realistic controllers and stuff than I am at dialogue, strings and UI. Before I had a manager for that stuff but now venturing into doing my own project 100% entirely with no others.

I was just wondering if I could get some feedback on my Dialogue system, So I struggle extremely badly with strings in code due to everything and I was just wondering if you think this dialogue is game ready just by seeing it. like if you played this game and that box opened up to convey conversation would that be plausible lol

it’s always nice to get someone else to actually look at it and state their opinion. I did it myself it was the best I could get it to work given my lack of knowledge on strings entirely. Tbh my video probably doesn’t showcase what it can actually do in full lol

The stuff you can’t see -

  • Text is skippable. It’ll complete it’s sentence first then skip on another input of the input it looks for
  • it can load up as many sentences or any length of strings and it will correctly sort it to fit and make sense in the area if the text so happen to be longer than the box then it will go through the text and look up correct grammar and pronunciation so it can end a sentence where it should end if it’s going to be longer than the area and then correctly make a new sentence with the rest of the text that wasn’t displayed which it will also capitalising the first letter of the new sentence and it fixes spacing etc.
  • it works 100% with unities timelines and playables as well, I’ve incorporated it to work with playables signals etc that way I can properly convey dialogue inside timelines as well.
  • Fully set up and incorperated with an audio manager so that it can play sound effects or changes the music of games audio source on any given letter, space or position inside the sentence. That was just for fun though lol for my own stupidity

Just thought I’d mention that stuff. Should I be happy with it? A stupidly long way of asking does it look okay

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any kind of " anxiety " sux … I know to well as well. Your Dialogue system, looks fine by me… ( non-coder )
If your not going to use assets, but make your own… looks great. Maybe I’m old school and out of the loop…
To me if the game is good … most people, will not refuse to play simply because of an element they happen to not like.

If* when I ever get there, I will probably get Ai to help with dialogue. imho your fine.
It is great to have family and friends that support you ! :slight_smile:

I’m sure it’s fine as-is, but If you’re open to suggestions you could add an icon indicating whether there is more dialog when you press a key. A lot of games use a slowly-blinking arrow at the bottom right corner.

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