if you care about quality, don’t use the unity importer.
Not to be mean but calling it bad would be a serious understatement I fear.
You can do yourself a favor and download Miro Converter instead, they are smaller and have a significantly better quality than what unity generates in its conversion
Micro Converter on OSX is free and supports some presets but no further settings. Beside of this it’s slow (no gpu) and can triple filesizes (with mp4 to ogv). If you want full control you better use ffmpeg directly.
Any chance of mp4 support, now that Unity is big and strong?
Btw how does it come that video content which runs fine in the IDE (after doing the transcoding/reencoding manually, same res), runs with a almost horrible framerate in a projector/webplayer?
Videos which run smooth with 30 fps in a videoplayer or in the Unity IDE stutter after beeing published as a projector/webplayer.
I have the same problem. Unity3.1 pro win7. And Unity 3.1 crashes ALWAYS when I close the editor and for some reason I can’t send bug reports. Is there any chance to download the 3.0 version again. I have delete this version cause I didn’t expect that 3.1 has those bugs. The Problem is Movie playback was the only reason I buyed the pro.
This bug has been assigned to a member of the QA team who is currently investigating it (it’s case 382379, if anyone wants to check up on it personally).
As has already been mentioned in this thread this was bug that was introduced with 3.1. I have been told that there should be a fix for this in 3.2 when it is released.
The best workaround I have for this at the moment is to download version3.0, install it ( but change the install directory to something like c:\ProgramFiles\unity3.0.0\ , import the movie then switch back to 3.1.
This seems to work for me and few other people as a workaround till 3.2 comes charging out in its full suit of shining armour to slay this dreaded bug from dark places.