video input as texture

Hi. Its not possible to use a webcam input directly for textures is it?
I mean not by getting it from www like in the google samplescene more like with the gl.videoplane patch in maxmsp.

Yes. It is possible using a plugin. We did it for a web cam game concept, that we made at last game jam.
You were flying a dragon using your arms. And we also had a visualizer which just displayed the camera image in the background.

Looks like i can start saving my money for pro.

Would this plugin be as easy to use as choosing a videosource through quicktime and assign it to a material or would it require aditional programming?

Right now you have to take the myron plugin and export some of its functionality to unity.
http://forum.otee.dk//viewtopic.php?t=1243&highlight=myron

But i will probably get the myron plugin into shape sometime soon and make a unity script interface for some of the functionality.
Or even cooler someone will beat me to it?

I looked at the Myron Website and was very impressed. Does (or will in the near future) this plugin work with any input through quicktime (analog, firewire, usb)? - those should be accessable systemwide for all applications.

8612--320--$inputs_144.jpg

Yes it uses quicktime internally.

Basically it uses QuickTime to setup and read the camera, and adds some recognition-related functions on top of that (which we did not use for the game jam, we were only interested in raw pixels). The code is actually quite simple, and if someone pushes me (and Joe) strong enough, I’d even have the motivation to make the equivalent windows plugin (via DirectShow)…

That sounds good. 320 x 240 is the highest possible resolution at this moment right?

Btw how is the Midi Plugin doing? Is there any progress?

The midi plugin works perfectly fine as far as i can see.