i am building a application unity with kinect,
however the RGB image always masking(covering) the unity objects.
i would like to ask how to modify it be not covered?
sorry foy my poor english.
really need help
Do I understand that you want the Kinect video image behind the character always? I use two cameras, one for the kinect image and one for everything else, using Layers to distinguish them. Then set the Camera depth on the kinect-viewing camera less than (or was it more than) the other one.
public int queue = 3000;
void Awake()
{
renderer.sharedMaterial.renderQueue = queue;
}
like this.
I hope, it can help you.