Hey Community,
I’ve been working on some 360 Video inside of Unity and currently have a fully functional player, but have found the standard UV Sphere in Unity is not quite ideal for my projects. I created an IcoSphere in Blender that I’ve brought in to replace it, but for some reason nothing that comes from Blender wants to play the video.
The mesh, mesh renderer, and shader are all the same on both spheres while the unity sphere plays and displays the video perfectly but the blender sphere just gives me black. All other materials seem to work with the blender sphere.
Any thoughts on what I might be doing wrong here?
Thanks.
DL