Video player http url works in Editor but not in Android ?

It shows on error received event message “Can’t play movie [http…mp4]”

public class StreamVideo : MonoBehaviour {

public RawImage image;
public GameObject playIcon;

//public VideoClip videoToPlay;

private VideoPlayer videoPlayer;
private VideoSource videoSource;

private AudioSource audioSource;

private bool isPaused = false;
private bool firstRun = true;
public Text myText;

IEnumerator playVideo()
{
    playIcon.SetActive(false);
    firstRun = false;

    //Add VideoPlayer to the GameObject
    videoPlayer = gameObject.AddComponent<VideoPlayer>();
    videoPlayer.loopPointReached += EndReached;
    videoPlayer.errorReceived += VideoPlayer_errorReceived;
    videoPlayer.prepareCompleted += VideoPlayer_prepareCompleted;
    
    //Add AudioSource
    audioSource = gameObject.AddComponent<AudioSource>();

    //Disable Play on Awake for both Video and Audio
    videoPlayer.playOnAwake = false;
    audioSource.playOnAwake = false;
    
    audioSource.Pause();

    //We want to play from video clip not from url

// videoPlayer.source = VideoSource.VideoClip;

    // Vide clip from Url
    videoPlayer.source = VideoSource.Url;
    videoPlayer.url = "http://docs.evostream.com/sample_content/assets/bun33s.mp4";

    //Set Audio Output to AudioSource
    videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

    //Assign the Audio from Video to AudioSource to be played
    videoPlayer.EnableAudioTrack(0, true);
    videoPlayer.SetTargetAudioSource(0, audioSource);

    //Set video To Play then prepare Audio to prevent Buffering
 // videoPlayer.clip = videoToPlay;
   
    
    Debug.Log("will prepare Video");
    myText.text = "will prepare Video";
    
    videoPlayer.Prepare();

    yield return 0;

}

private void VideoPlayer_prepareCompleted(VideoPlayer source)
{
    Debug.Log("Done Preparing Video");
    myText.text = "Done Preparing Video";
    //Assign the Texture from Video to RawImage to be displayed
    image.texture = videoPlayer.texture;
    //Play Video
    videoPlayer.Play();

    //Play Sound
    audioSource.Play();
}

private void VideoPlayer_errorReceived(VideoPlayer source, string message)
{
    myText.text = "Error:" + message;
    Debug.Log("Error:"+ message);
    
}

public void PlayPause() {
    if(!firstRun && !isPaused) {
        videoPlayer.Pause();
        audioSource.Pause();
        playIcon.SetActive(true);
        isPaused = true;
    } else if (!firstRun && isPaused) {
        videoPlayer.Play();
        audioSource.Play();
        playIcon.SetActive(false);
        isPaused = false;
    } else {
        StartCoroutine(playVideo());
    }
}
void EndReached(UnityEngine.Video.VideoPlayer vp)
{
    myText.text = "Video End";
    Debug.Log("Video End");
}
void VideoError(UnityEngine.Video.VideoPlayer vp)
{
    myText.text = "Video End";
    Debug.Log("Video End");
}

}

add manifest file