Hello everyone !
Okay so this a really tricky one and I don’t even know if it possible.
Basically I’ve working on this fro a week now not finding any viable solution :
I have a video player in my Unity AR URP project. This player is playing a video with transparent background (the black is removed). What I want to achieve is, for example of a person is dancing in the video, to cast shadows of the person on the floor.
I know how to remove the background. I know how to cast shadows. But with URP even a transparent surface is cast as a 100% opaque texture, so basically my shadows are always squared because the VIDEO FRAME is casting shadows, not the person in it.
I hope I made myself understood.
Thanks !