If I set output resolution to FHD, but my game window is 420p, then it records 420p. Output resolution is completely ignored and just uses game window (which cannot achieve FHD).
How can I record videos within Unity as a workaround with FHD until this is fixed?
EDIT: May have found a workaround by making the tab float - seems to actually use output res defined.
If the issue is that the output file is really 1080 px tall BUT it really is an upscaled version of the low res Game View, then it is a known issue that has been fixed and will appear in the next release.
This is awesome. Just updated this asset and it works quite well, except when I go to render my models at 4k. I’ve had renders that unfortunately exhibited artefacts and I can’t use the footage for showreels.
This is an issue either with your model or with the mesh import logic. I suggest you post this issue in the appropriate forum section (Graphics? not sure where it would best fit) because I can’t help you with that. Cheers