Why is that happening?
the hinge is jumping when moving the foot-ik, but the IK of the foot is in a loose position, as you can see in the video… I also tried to knee-hint to adjust correctly in all directions, but this has no affect.
Normaly I use to correct such rotation problems by animating the roll axis to adjust correct rotation lengthwise.
But in this case, exactly at that limb jump I can’t animate a single rotation key, it’s blocked. So I am not able to correct this particular jump in exactly this case shown in the video I uploaded. 99% of the hand corrected bone rotation helped, until now. And if you can see the Foot-Ik is in a loose position.
What can I do to handle that for the future?