I’m having a glitch problem when using a video track in Timeline with the Unity Recorder. So I have quite a lot of post-processing going on that means the project doesn’t really play in real-time. That doesn’t matter though because my final output is a video, not a game. When I’ve been using the unity recorder with the timeline, everything has been syncing up and playing at the correct speed. However, now I have a video track in the timeline with my main character on it and when I record the output with unity recorder, sometimes the video of the character is actually going back in frames and then forwards again creating glitches. When I play the project in the editor it plays slower than real-time, but the glitches aren’t there. When I press play in the timeline the same, it plays slower than real-time but the glitches aren’t there. It’s only when using the unity recorder this happens. Seems like some kind of synchronisation problem. Anyone got any idea how to fix it?
It’s an HDRP project in Unity 2020.2.6f1. HDRP version is 10.3.1. Timeline version is 1.4.6. Unity Recorder version is 2.5.4.