Dynamically Changing material on object -
This is a great video, thank you to the creator. But i was wondering if anyone can help with changing the material for multiple objects?
Code is below - which works for 1 object - name “ga” - you drag the object into the Inspector and it works brilliantly - but it does not work for Groups - i can control 1 child in a group by using ga = GameObject.Find(“Cube1/Cube2”) - but cannot make control everything! Please help!!! I’ve wasted 6 days of my life trying little things!
using UnityEngine;
using System.Collections;
public class SceneGUI : MonoBehaviour {
public Material mats;
public GameObject ga;
private int index = 0;
void Start () {
//ga = GameObject.FindWithTag("Cube1");
ga.renderer.material = mats[index];
}
public void OnGUI() {
GUILayout.BeginArea(new Rect(Screen.width / 2 - 100, Screen.height - 60, 200, 50));
GUI.Box(new Rect(10, 10, 1190, 40),"");
GUI.Label(new Rect(62, 20, 100, 20), "Texture " + (index + 1));
if(GUI.Button(new Rect(15, 15, 30, 30), "<<")){
index--;
if(index < 0) {
index = mats.Length - 1;
}
ga.renderer.material = mats[index];
}
if(GUI.Button(new Rect(165, 15, 30, 30), ">>")){
index++;
if(index > mats.Length - 1) {
index = 0;
}
ga.renderer.material = mats[index];
}
GUILayout.EndArea();
}
}