Video Workaround in Unity

I’ve been trying to place all my images inside one gameObject and change its texture material depending on the frame rate & Time.time. I couldn’t seem to find a workaround for converting my texture materials(objects) as an int so i could increment it as if it were an actual video with the right amount of FPS. I was also wondering if I could load a set of images inside one folder which can be located in multiple directories? I put comments in the code too.

Here is the code:

using UnityEngine;
using System.Collections;
//Dynamic Arrays require using collections.generics
using System.Collections.Generic; //Make a generic list?


public class VideoT : MonoBehaviour {
	public List<int> totalpictures; //Public list
	string imageFolderName = "Biglang Liko - Ron Henley feat (10-4-2013 6-42-24 PM)";
	public bool MakeTexture= false;
	//ArrayList pictures= new ArrayList();
	//public int[0] totalpictures = 6000; 
	bool loop= false;
	int counter= 0;
	bool Film = true;
	float PictureRateInSeconds = 1;
	private float nextPic = 0;
	Object[] texturesL; // all the pictures for the video treated as a list of objects

 
	void  Start (){
		totalpictures = new List<int>()[6000];
    	if(Film == true){
    	    PictureRateInSeconds = 0.04166666666666666666f;
    	}
 
    	//Object[] textures = Resources.LoadAll(imageFolderName);
			texturesL = Resources.LoadAll(imageFolderName); //Is it possible to load resources from multiple directories? a->b->c->picturesfolder
			int[] textures = texturesL as int; //
    	for(int i= 0; i < textures.Length; i++){
    	    Debug.Log("found TEXTURES");
    	    totalpictures.Add(textures*);*
  • }*

  • }*

  • void Update (){*

  • if(Time.time > nextPic){*

  • nextPic = Time.time + PictureRateInSeconds; // FPS*

  • counter += 1;*

  • if(MakeTexture == true){*

  •  renderer.material.mainTexture = totalpictures[counter]; //*
    
  • }*

  • }*

  • if(counter >= totalpictures.length){*

  •  //if(counter >= totalpictures.GetRange){*
    
  • Debug.Log(“exceeding material length”);*

  • if(loop == true){*

  • counter = 0; // goes back to first frame*

  • }*

  • }*

  • }*
    }

http://wiki.unity3d.com/index.php?title=Texture_swap_animator