VideoClip support in WebGL builds

Hi, just a short question:

Do VideoClips work with VideoPlayer in WebGL builds? In this manner:
player.clip = Resources.Load(videoPath);
…and then play the video, but nothing happens/

So then I googled a bit and found few posts saying that there is no VideoClip support for WebGL, is that still valid information?

Thanks!

So that seems to be the case. It makes sense if all resources are preloaded before Unity app is started in the browser. Most cases not all videos need to be preloaded anyway.
I solved this issue by putting all videos inside StreamingAssets folder.

edit: …and I put the Application.streamingAssetsPath + videoFileName as the .url or VideoPlayer.

Thanks for the solution reply. [

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