What is expected to happen:
When receiving a call, the video to pause and to be resumed by the user.
or
When receiving a call, the video to pause and automatically resume after the call.
What actually happens:
The video pauses, then the audio resumes without the video.
Question:
The behaviour on the videoplayer being interrupted on mobile platforms is unstable. Is there any way of handling this correctly?
Link to video showing the issue:
Hi. On what version are you on? Can you try on the latest version (I think 2023.1?) just to see if it is still happening? Otherwise, I would ask to open a bug report. We will investigate the issue 
@The_Island
We’re on Unity version 2021.3.8f1 and will remain on this LTS series for now.
We cannot just migrate our project to a later version without serious consequences.
As far as I’m concerned, either way this should be fixed on the LTS range, since it’s… an LTS range!
I will file a bug report.
To clarify, it was to test if the issue what still around in the more recent version. Sometimes we fix something, and it can take time for it to get backported. As you said, if there is a bug in 2021, we will investigate it and do what we can to fix it.
Thank you!