Using Unity 2019.2.17f1.
Android Pixel 4.
Addressables 1.5.1.
I’m using addressable assets. I’ve included my movies in a separate group - that isn’t compressed nor cached. It’s set to pack separately.
I’ve tried using a VideoClip reference and loading the addressable asset asynchronously. Both options fail. I’ve reviewed countless posts about very similar issues; but everything I’ve tried doesn’t work. Using the StreamingAssets folder doesn’t work because I have to transcode the video (webm for alpha support).
Any ideas? Thanks.
This is the error I get:
W/Unity: AndroidVideoMedia::OpenExtractor could not translate archive:/CAB-e3ed0cbbd65f1598441bb9a3f5b16f49/CAB-e3ed0cbbd65f1598441bb9a3f5b16f49.resource to local file. Make sure file exists, is on disk (not in memory) and not compressed.
(Filename: ./PlatformDependent/AndroidPlayer/Modules/Video/Private/AndroidVideoMedia.cpp Line: 331)
W/Unity: AndroidVideoMedia: Error opening extractor: -10004
(Filename: ./PlatformDependent/AndroidPlayer/Modules/Video/Private/AndroidVideoMedia.cpp Line: 461)