On Android builds using the built in VideoPlayer with a mp4 (using url, not asset), calling Stop() on the videoplayer will crash the app or corrupt memory with Multithreaded Rendering* on.
Turning MR off seems to work as temporary workaround, though it is not ideal, as we loose performance doing this.
Is this related to the video player Stop() bug regression that popped up on various Unity releases in the past?
Using Unity 2022.3.38f (crashes on all older versions as well)
Android 13 / 14