VideoPlayer working in Editor, but not in Build (Standalone)

Hello,
As the title says, while I have successfully used the VideoPlayer to display a video in a RawTexture, I can’t get it to work in my build, in Unity 5.6.1f1.
Here is how I use it:

    private string                          texLocation;
    private VideoPlayer                     videoPlayer;
    private string message = " ";
  IEnumerator PlayVideo()
    {
        videoPlayer.Play();
        Debug.Log("Playing"+message);
        while (videoPlayer.isPlaying)
        {
            Flux.texture = videoPlayer.texture;
            yield return null;
        }
    }
   private IEnumerator PrepareVideo()
    {
        //Wait until video is prepared
        WaitForSeconds waitTime = new WaitForSeconds(5);
        while (!videoPlayer.isPrepared)
        {
            Debug.Log("Preparing" + message);
            //Prepare/Wait for 5 sceonds only
            yield return waitTime;
            //Break out of the while loop after 5 seconds wait
            break;
        }
    }

void Start() {
if (IsInLocalConfig(assigned)) // this is an unrelated part of the code, but it does get accessed
{
         isLocalVideo = true;
            texLocation = Application.streamingAssetsPath + "/" + LocalCameraManager.Instance.localCameras.data.FirstOrDefault(i => i.guid == assigned.Guid).videoLocation;
            videoPlayer = Flux.gameObject.AddComponent<VideoPlayer>();
            videoPlayer.source = VideoSource.Url;
            videoPlayer.playOnAwake = true;
            videoPlayer.renderMode = VideoRenderMode.RenderTexture;
            videoPlayer.url = texLocation;
            videoPlayer.isLooping = true;
            videoPlayer.errorReceived += (source, err) => { message += "{error:" + err + "} "; };
            videoPlayer.prepareCompleted += (source) => { message += "{video is prepared} "; videoPlayer.Play(); };
            videoPlayer.started += (source) => { message += "{video has started} "; };

            message += videoPlayer.url;
            Debug.Log("Init" + message);
}
}
   public void OpenLive()
    {
        if (isLocalVideo)
        {
            StartCoroutine(PrepareVideo());
            StartCoroutine(PlayVideo());
        }
      else... // also unrelated code
}

OpenLive() is called with a button. It does get called as I get the Log messages in the coroutines :slight_smile: but nothing is displayed. The “Init” log also appears, however, message seems to be empty in build, though it works fine in editor.

Is there something I am doing wrong?

I found the issue; I was using an .ogv file. Using a .mp4 encoded in h264 worked :slight_smile: