I have the impression that video in unity really isn’t that interesting as of yet.
Sure its a PRO functionality only, but it certainly doesn’t work like PRO at the moment.
I’m quite confident that unity technologies will make video support better in upcoming versions (maybe not the first in line) of unity3d.
I also have a bug hanging open for review, but I got a promise that they would look after it in a future release (possibly not the next in line however). It involves using videofiles which are 1GB or bigger.
When importing a file smaller then 1GBthen unity seems to import those quite well and even compresses them to relatively small video (you can set this yourself)
Just on bigger movies it crashes.
I always use high definition uncompressed video as source material before I compress my video, so it not unusual for me to have 30 minutes videos which are or example 150GB big in uncompressed format.
In ogg theora they are then compressed to a 1mbps stream and that makes it a lot smaller, but it currently doesn’t seem to be possible to compress such big file in unuty. Luckily enough I can compress them on our windows machine using the free ffmpeg2theora tool.
Its time intensive to start from such huge files I know (crunching that amount of data just takes quite some cpu), but to be honest THEORA just isn’t the right video codec if you expect quality video.
It can’t compete with flsh video ON2VP6, let alone H264.
Now I understand very well that H264 has license costs and these are almost certainly too expensive to license, but isn’t there anything else out there ?
Look Unity could in previous versions nicely use MOV files (even with transparency)
Quicktime is available on both PC and MAC and you are even alowed to distribute the free player with your cd-rom title.
Quicktime allready includes all those hightech codecs like H264 so unity doesn’t have to license it anymore.
isn’t there any way to re-enable native quicktime support again in unity3D ?
Tom (Higgins) or Sam, could we please get an answer to this ? it WAS in unity, now its gone. Can’t it come back?
Regards,
Bart