Hi,
I’m trying to debug my app freezing after start (in the editor and on Android), which occurs about 30% of the time—right after the first LateUpdate(), and before the second Update(). I’m guessing it is some sort of race condition given that the freezing does not occur every single time.
I get this exception in the Unity logs:
Receiving unhandled NULL exception
Obtained 33 stack frames
Is there a way to get a more verbose log of the exception, so that I can actually see the stack frames? Given that I don’t know where the crash is occurring, I don’t know where to stick my breakpoints to debug.
I’m using Unity 2017.1.0p5 on OSX (10.11.6).
Thanks!