Hi,
I have a problem viewing a mesh in Unity:
When viewed from certain angles, the camera will cull the entire mesh, even if a face is totally inside of the view frustum of the camera.
I am attaching three screenshots illustrating the problem. In these, both the mesh and the camera are in the same place, and it can be seen that rotating the camera causes the mesh to be culled or not.
I already tried reducing the camera’s near clipping plane, and it doesn’t work. It’s the whole mesh that is culled.
Thanks in advance.