View in webbrowser(out unity) the changes in unity

Hi, i want to communicate my unity webplayer with and external autoupdated window. You can see the pic, because it is more easy to understand what i want to do ( Sorry for my english because i am spanish)

how can i do this?

many thx to all the people. I am try to use it but i dont know how to start or if it is the correct way
http://unity3d.com/support/documentation/Manual/Unity%20Web%20Player%20and%20browser%20communication.html

i used this
Calling web page functions from Unity web player content

In order to call a web page function from within your Unity web player content you must use the Application.ExternalCall() function. Using that function you can call any JavaScript function defined in the web page, passing any number of parameters to it. Here is an example Unity script that uses the Application.ExternalCall() function to call a function named SayHello() found within the web page, passing a piece of string data as an argument:

Application.ExternalCall( “SayHello”, “The game says hello!” );
The web page would need to define the SayHello() function, for example:

but dont works for me, or i am doing something bad (sure hehe)

i put in the html code but i think i need to in a container but i dont know what type of code i need to use.

many thx again

The problem are the illegal characters in the string you are sending to the javascript function. I tested and you cannot have characters like \r\n because they are going to break the function parameters and javascript is not able to parse the function anymore.

So you have to parse your string and replace them with html encoded characters, where \r\n is going to be <br >

finally i found all the answers in this webpage (you have the code at the final in the page) and you can download the examples.

now works! i will give you the link if somebody have another problems with this

http://www.paultondeur.com/2008/11/12/unity3d-communication-with-browser-and-flash/

thx paultondeur!