I’ve created a method where the “MouseY = player.eulerAngles.y” jumps to the players position but it happens to fast is there any other way I can make this lerp or rotate between two different points smoothly?
SmoothDamp:
I’ve created a method where the “MouseY = player.eulerAngles.y” jumps to the players position but it happens to fast is there any other way I can make this lerp or rotate between two different points smoothly?
SmoothDamp: