view meshes from the inside

I make blender meshes that are viewable from the inside. How can I achieve this same effect in blender. Should I texture the outside and then do something in unity or make it viewable inside from blender and just add the texture in unity. What should I do? Give simple, step by step instructions. Do not tell me that you don’t know or that I shouldn’t make such a big post. I am trying to solve this problem quickly.

…?

You want to make box, that has visible ‘walls’, when viewed inside and outside?

Try “Solidify modifier” (check help or google, havent used blender…)

If you want them viewable only from the inside, flip the normals. If you want them viewable from both the inside and outside, try the solidify modifier like mgear said.

I have now solved the problem in blender, but as always, unity cant see it when a camera is place inside. Can you think of a way to fix this either in blender or unity?

can you post screenshot (from editor and from game mode?)