ViewID not found during lookup. Strange behaviour may occur

I didn’t apply any viewIDs manually… this is a child object (with its own network view) of a network instantiated object. What can I do about it…?

edit: could using “SetActiveRecursively” have anything to do with it…? Though I haven’t seen this problem with other similar objects (other weapons) yet.

This happens to me also. Weird thing is, it only happens in the Unity Editor. When I run the program in Windows Standalone, things work fine.

In the Unity Inspector, I see my game object’s Network View’s view ID become 0, while it had a number (6) while not running.

Seems like a bug to me.

Whoops. My mistake. I was creating viewID’s manually and didn’t put the game object’s network view’s observed property into the script used like the documentation said.

All working fine for me now.