Hi,
did anybody else encounter that viewing and scrolling a graph becomes incredible slow the bigger the graphs gets? I’m at the point where it’s no longer bearable to edit a shader because I get like 5fps when moving and zooming in a node. I would really like to know what Unity does in the background to make it lagging this extreme. Could it be you overdraw the UI so many times and not cache things like the preview windows?
I cannot longer work with this. You have to disable all small preview windows for each node in order to get more performence.
I’m on Unity 2019.4.1f1 and HDRP 7.4