Build an apk run error…
Player Setting-Device Filter
1.ARMv7(for Android market) cant install** 2.ARMv7 or ARMv6(Runtime Detection) **can install cant run
3.Universal(Emulator only) can install can run
But I install Unity Android Batching Demo at Android market
Run Sucess!!
eriQue
December 22, 2010, 5:49pm
2
Are you using 3.0 or 3.1?
I use 3.0 and 3.1 run error too
Unity Android Batching Demo on Android market (build 3.0)
eriQue
December 23, 2010, 6:33am
4
When selecting Build&Run in 3.1 it should warn you that the device is not currently supported (CPU not being ARMv7 compatible).
Yes…so I build an APK then install the apk…
eriQue
December 23, 2010, 10:11am
6
Yes, but the warning means something; your device is not supported due to the CPU requirements of 3.0 and 3.1. That’s why only “Emulator only” works.
But I can install Unity Android Batching Demo at Android market
Run sucess and it with sound!!
I can run my project use Emulator only,but no sound…
eriQue
December 23, 2010, 11:46am
8
Thats because that app was probably built with an alpha/beta version of 3.0; ARMv7 is required for Unity Android 3.0 and 3.1. That will probably change with 3.2 tho.
eriQue
December 23, 2010, 11:49am
9
Yes, because the ViewPad7 (or any device based on ARMv6 / ARM11) is not supported by Unity Android 3.0 and 3.1, hence the warning when you try to use such a device.
ya~ Unity Android Batching Demo is built with Unity 3.0.0b6
Unity will share Batching Demo`s source code?
Thanks you~
iOS version of Batching demo you can find here:
http://unity3d.com/support/resources/files/Batching.zip
It should work on Android too.