Viewport FPS speed

hi all,
i have project and i’v added to unity. but when i hold right-click and ASDW the mouse move quickly, how i can slow down this speed?

its an hard issue ?

up

up^2

I assume you\re talking about the speed in which the camera moves in the editor.
The more you zoom in (mouse wheel) the slower the camera’s movement speed becomes. Zooming out has the opposite effect.

not work with me. i have scene and i want to walkthrough in it, its very hard to walk with this large speed.

Walk, as in in-game, like a First Person Shooter?

no in editor, i want to move within my scene, i dont know why the other not replying ! its hard issue ?

Normally, the scene camera only moves fast if you have the shift key held down as you move. Is it possible you are doing this (or using shift lock or something equivalent)?

i dont press shift key,
Just W+ hold mouse right click .

anyone can help ?

up^3

What is the scale of your scene? Or to put it another way, in your scene, about how many world units correspond to 1 meter?

its very small about 1% from the real unit, i cannot resize it now because i added the light and another things.

I don’t really know the answer, but I think this is one place where Unity sort of implicitly favors a particular scale. If the scale of your environment is very small (compared to ~1 unit = 1 meter, that is), then you may be stuck with a scene view camera that appears to move very fast.

Maybe someone else will be able to suggest something though.

it must have an solution, this is very important issue.

I’m not sure if there’s a suitable solution. I think this has come up in the forums before, but I don’t remember anyone ever indicating that the overall speed of the scene-view camera could be adjusted. You could always make a feature request, but I realize that doesn’t help your current situation.

If nobody else comes along and provides a solution, and if this is still causing problems for you, perhaps you could describe in more detail what your environment consists of and why the scale is small relative to what might be considered ‘typical’ for Unity. Although I understand it may not seem like that aspect of things could be changed, if you can describe your problem in more detail, someone may be able to suggest a way to work around the problem.

Jesse,
thank you for reply, I’m Virtools developer before i use unity, and I’m convert some old project to unity to see the different, the unit in virtools = 0.01 from the original unit so i don’t change it and export it to unity. after i add the sounds and lights, i think its hard to scale up the whole level so i search for this problem to solve it ! i don’t know why this issue don’t have an simple solution ! its very easy issue in virtools and other engines !