New top Down Shooter Kit in development from VirarVector
Test Here
A little teaser. Post 3rd day of development
Features two control or movement schemes, traditional controls enabled in the demo
Decal effect manager
Ragdoll Random Force Torque applier
3 types of bullet tracer ( particle tracer for automatics, trail or line render for others)
3 weapons types (automatics, buckShots, constant*) * not yet in demo
Many more features to be implemented, core mechanics need to be completed.
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Move w,a,s,d
use scroll wheel to change weapons
r to reload
mouse1 to fire
As of now the blood pools are plane decals, but i have a cloth blood pool that interacts with the environment. but is very expensive, i will convert from instantiating to object pooling.
looks decent but the splatter could be better, don’t know how though 
In what terms, i am trying to learn all of the capabilities of unity and expand my knowledge of the scripting potential. Do you mean visually? the pools on ground were made by me in gimp, while the particle splatter from the third person tutorial, i am a coder as you can see 80 % of the art assets are not mine, only the scripts that power this are 100% me, and well optimized.
Do you mean code wise? here is a mall snippet from my code that handles all blood items, this is for the blood particles and how they are handled… The gun remotely runs this function passing a raycast hit position and rotation. I use pooling rather that instantiating for performance boost.
New Updates! Link in first post
1.Expanded and improved decal system.
2.Added rocket launcher weapon types(rpgs)
3.Added grenades (trip-mines, grenades, etc)
4.Improved GUI
Use “g” to switch btw grenades (warning : only one had been enabled in the demo).
Use “spacebar” to deploy grenade
Use “mouse wheel” to switch guns
Demo Package coming soon! Need to implement lasers flamethrower weapon types, and a few more adjustments
It’s good, but once you go up the stairs the legs look funny and it’s really slow, Once you go down the stair the legs are expanding.
Great start. Controls feel really smooth. A few comments/suggestions:
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The tracers from the default gun seem to through the walls sometimes
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Would be good to be able to shoot up/down the stairs too.
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Would be good to have an option to make the crosshair the termination point for the bullets so you have to actually aim on enemies not just behind them.
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Have 2 layers of scenery (lower walls upper walls) that way you could occlude the upper from the camera by fading to transparent when the character moves underneath
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Enemy AI needs some work as they all tend to just form a snake and follow you.
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Sprint button
Can’t wait to have a play with the kit when it’s out 
Thank you for the suggestions, will incorporate them in the demo package coming out soon