Here’s an interesting PDF presentation on the upcoming Virtools MP.
It says confidential, but it was released to public recently.
EDIT: I just got a call from the guys at Dassault, who have informed me that this shouldn’t have been in the newsletter. So to be fair, I’ve taken it down.
If you were planning to build in MP comeptitor you’re too late now
Huh. It looks much less unified than Virtools 4. It seems like they decided to expand their organization and make everything very specific. IE, you need to use their paradigm in exactly the way they designed it or you get burned very hard.
This was always a problem in Dev, especially after VSL was introduced and many developers fought against the schematic paradigm. By comparison, I like how flat the organization in Unity is. As soon as you understand that everything is a GameObject with a bunch of Components it all makes sense.
Virtools has some very cool concepts, still, but I don’t think their company direction is nearly as focused as Unity’s (especially since the Dassault buyout). It was a slow decline, though, and it took a long time before people starting jumping ship. I used it for nearly five years, myself…
For the typical SW3D developer Virtools was always out of reach due to the price of the product, it’s unfriendly licence, instable webplugins when it would have been interesting and the schematic editor with the building blocks. They neither explained the usage properly in the documentation nor did they had good tutorials. Instead they wanted you to attend courses were you had to pay for. This all together lead to that they never really got a start for these developers. But they have some cool features in there, the IDE is looking nice and their havok version was the best i ever worked with.
I didn’t see any Mac support in there either.
However MP is aimed at highend machines (Xbox360, PS3, high spec PC’s etc) so it’s not surprising.
Personally I’m looking forward to checking out MP - there are a lot of good guys at Virtools - it’s just a shame about the company itself - Dassault is not known for its lack of politics.
Nice but also here without knowing the details i suspect it’s the same story as with all the other major platforms (btw i like that you can publish to PSP with virtools) and tools (including unity). Not really an option due to way too high pricing and licencing costs for indie development which in my opinion is a big fault of the vendors of the consoles and/or the vendors of the devtools. Till this changes the only fair dev option seems to be an Xbox360 and GameStudio Express 2. But also here for professional console publishing you have to wait how XNA Game Studio Professional turns out in detail.
Really sad how all this is still handled like it would be in the stoneage of videogames…