Virtual camera is laggy when v-sync is on

See how it starts to act when i turn the v-sync on: unimportantfrightenedchital

I am using the standard third person asset published by Unity. I tried putting all physics in fixed update and then updating the Cinemachine Brain's updating mode to fixed update but nothing changed. Also the character has no rigidbody.

Check this thread it should solve your issue. Help! My Cinemachine is tracking my player with jitter

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Thank you so much! it fixed the issue

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