virtual camera not moving with a GameObject.

Hi,

I have a problem with my virtual camera. I have got two virtual cameras attached to moving GameObject. First one is enabled, the second one disabled. I enable second camera and disable first and everything looks fine. When I change back, I enable first and disable second camera, my first camera stop moving with the GameObject that is attached to for few seconds and then its moving to the position that it supposed to be. I have no idea what is going on. I used cinemachine before and never have this problem. Im using Unity 2018.3.14f1.

What do you mean by attached to? Not Parented, I hope. Normally, virtual cameras are unparented, and track their targets algorithmically.