Virtual cameras in prefab resetting on play

If you create a virtual camera as a prefab, make a few copies of the prefab and modify the virtual cameras when you hit play all the settings return to the prefab values.

Ty!

Update

this only happens with Body > Transposer and modifying the follow offset manually with the transform position gizmo in the editor window, if you move the values in the inspector the settings are set dirty properly.

Thanks for churning that one up. It’s a bug! Added to list.

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