I am prototyping a VR game and want to make an in-game virtual joystick, similar to this found in The Lab by Valve:
I am mimicking the model using a similar shaped Cube, and can grab it using NewtonVR NVRInteractableItem.
Can anyone lead me in the correct direction for setting up the angular pivot?
I’ve tried this using two GameObjects:
- Handle with Configurable Joint and Limited X/Z angular motion
- Empty PivotPoint GameObject w/ Rigidbody as the Connected Body
However, my Handle just skews like a Rhombus, and it is not as smooth as it feels in The Lab.