I’m using the Unity Awesomium and I’m wanting to have a virtual Internet Shop in my game. So each Virtual Monitor needs to have a Virtual Keyboard. How can I achieve to do this. I was able to make a virtual Keyboard (in-game) and when pressed with a OnMouseDown how can I send it to the Awesomium WebBrowserPlane?
Well, you haven’t really searched long for a solution, right? I never used Awesomium, did a quick google search, found their homepage, found their github repro for the Unity extension. In this file you can see how keyboard events are actually grabed inside OnGUI, how they are converted into a proper key event for the webview and finally send to the webview with webView.InjectKeyboardEvent(keyEvent);
We have no idea how (in which way) you use the webview in your application so you won’t get any better answer here since your question isn’t specific enough.
When you use a thrid party library / framework you should take the time to actually look at it’s interface and documentation. Unity Answers not a pool of free coworkers which do all the work for you.