I’m using Virtual Mouse script from the new Input System package and otherwise it works good, but when I disable the Virtual Mouse to use other type of navigation, I run into an issue. The Virtual Mouse’s Stick Action uses a reference action that is bound to left gamepad stick so it can be moved with a stick but also rebound to another binding. When I disable the Virtual Mouse, that specific action is no longer recognized at all by PlayerInput. It seems like Virtual Mouse is completely hijacking the action so only it gets to use it.
Is there some way to solve this issue? Maybe it would be possible to create a clone of the real action and use that as the reference? I had that idea but I was not familiar enough with the system to do it properly (if it is possible anyway).