Virtual Mouse InvalidOperationException error

Hello, I’m using the new Input system and the virtual mouse in there. And when ever I switch scenes these 2 errors appers. Both of them related with the virtual mouse, because when ever I disable it these errors won’t appers. How can I fix this?

InvalidOperationException: Cannot query value of control '/VirtualMouse' before 'VirtualMouse' has been added to system!
UnityEngine.InputSystem.InputControl.GetDeviceIndex () (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Controls/InputControl.cs:1089)
UnityEngine.InputSystem.InputControl.get_currentStatePtr () (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Controls/InputControl.cs:801)
UnityEngine.InputSystem.InputControlExtensions.CopyState (UnityEngine.InputSystem.InputDevice device, System.Void* buffer, System.Int32 bufferSizeInBytes) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Controls/InputControlExtensions.cs:444)
UnityEngine.InputSystem.InputControlExtensions.CopyState[TState] (UnityEngine.InputSystem.InputDevice device, TState& state) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Controls/InputControlExtensions.cs:476)
UnityEngine.InputSystem.UI.VirtualMouseInput.OnButtonActionTriggered (UnityEngine.InputSystem.InputAction+CallbackContext context) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/VirtualMouseInput.cs:544)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.UI.VirtualMouseInput:OnDisable() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/VirtualMouseInput.cs:349)
InvalidOperationException while executing 'canceled' callbacks of 'UI/Click[/Mouse/leftButton]'
UnityEngine.InputSystem.UI.VirtualMouseInput:OnDisable () (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/VirtualMouseInput.cs:349)

This wasn’t happening before, it starts the happen after I create a new canvas for the virtual mouse instead of using the main canvas. It still doesn’t when put the Virtual mouse into the main canvas.