Environment:
Unity 2023.2.11f1 (Apple Silicon)
Graphics Compositor
Observation / Issue / Workflow Assistance Requested:
I’m working with a CompositionGraph containing three layers.
-
Background Layer (Camera)
-
Culling Mask > Everything (minus midground and foreground layers)
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Midground Layer (Live Action Video Plate)
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Culling Mask > Nothing (except midground and light layers)
-
Foreground Layer (Camera)
-
Culling Mask > Nothing (except foreground and light layers)
The Problem I’m facing is that my Scene > Directional Light is not effecting my final composite output.
Directional Light does look correct within the Scene Window but not Composite Output.
Insight & Assistance is requested and appreciated.