I have just started developing with Unity 2017 and this is my first post on this board.
The main focus of my development is Virtual Reality at the moment, and unfortunately I have already faced a problem that seriously stops me
I’ll try to describe it best I can, and I stress the fact that the issue only occurs on Android at the moment; I start a project with Virtual Reality enabled, and when I build and run the app, the resulting apk doesn’t have the typical stereoscopic view of VR apps, just a single fullscreen view with no accelerometer support, no interaction, just dead.
The strange thing is that in the very early stages of the development, an early build of the app correctly showed the stereoscopic view, the when the project became more complex, subsequent builds started to show the problem, even though I am not really sure the problem lies with the increased complexity of the project.
Oh, and the the same project on iOS works as intended.
I have tried building on several different devices and different versions of Android, to no avail.
Am I possibly doing anything wrong, or is it a Unity 2017 bug?
Thank you very much in advance!